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University of Virginia Press

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The Great Experiment: Redebating the Electoral College in Virtual Reality

Edited by Warren R. Hofstra, Mohammad F. Obeid, and Kevin R. Hardwick

“The establishment of our new Government seemed to be the last great experiment, for promoting human happiness,” George Washington wrote on the conception and ratification of the Constitution. An innovative new resource resulting from a half-decade of development, The Great Experiment places users within a virtual Independence Hall in Philadelphia during the Constitutional Convention of 1787. Through a series of progressively immersive and interactive stages, participants join the country’s founders as they discuss and debate how to select the chief executive of the new republic.

The Great Experiment is being offered as virtual-reality app to primary schools and universities, museums and historical sites, researchers and scholars, and any individual wanting to learn more about the Constitution, the Constitutional Convention, and the origins of the Electoral College. State-of-the-art spatial computing and immersive content combine to bring to life some of the most iconic personages in American history, from George Washington and Ben Franklin to James Madison and Gouverneur Morris. Like the Constitutional Convention itself, The Great Experiment is vital, visionary, and something wholly new.

•    Five-level interactive and educational experience
•    Founded on accurate historical research and scholarship
•    Authentic simulation and representation of Independence Hall and Founders
•    Spatial sound and audio
•    High fidelity visuals and graphics
•    Professional grade voice over
•    State-of-the-art spatial computing and immersive content
•    Easy navigation and friendly user control

Learn more or acquire the app: https://www.su.edu/scil/projects/the-great-experiment

Distributed for Shenandoah University

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